Hello everyone! We meet again for another devlog! Today let’s talk about menu redesign. Well, if you followed our devlog since we are starting at blogger site, you might noticed that we have already doing a redesign for the menu several times. Why though? In the previous redesign we feel that the menu is too bland it deserved a redesign but this time… Well, the main reason this time is to correct our fatal mistake… When we first starting the menu design, the game is made in 4:3 screen ratio, meaning that any attempt to play the game in widescreen ratio (16:9 / 16:10 ) will make the screen either stretched (which is very ugly) or limited by black bars around the center of the screen. This is unacceptable, and we realize it too late in development. Nothing can be done, but redesign and building the menu screen again from scratch.
Having to redesign the menu again actually gave us several idea to improve and adding those small little things that make navigating the menu easier. It’s really a pain at first, but there is a joy in the end. Here is how it looks now:
The main menu screen, now with quest menu button, and game configuration menu button. The quest menu will contain logs of randomly generated quest that you can take (which I will talk about in the next devlog) and config menu that let you tweaks some in-game setting like volume, etc.
This is the item/item use menu. Adapting it to wide screen and give a sort command, for fast browsing and item usage.
The newly revamped party formation menu, now featuring the characters battle role and their passive skill explanation/effect.
The status menu, re-arranging the menu to give more clear information of the stats
The equip menu, nothing really changed except the layout of the player stats window
The island map menu only display island map/player location nothing changed but its size to accomodate widescreen, while the encyclopedia menu is still work in progress. That’s about it for today’s devlog.
Release when? (or when will the game is going to be finished!!!)
This is probably a question that a lot of you probably want to ask or want to know. Well as much as we want to say “when it’s done” we actually have a planned release date, that is this month aka in May. But because of certain circumstances we need to delay it. Now our estimated release date is pushed to July, or as late as August. We really want to push the quality in Nusakana, so it’s better to wait for a while than to release it in its current, buggy, need-to-be-tested-thoroughly state. And no, we don’t want Nusakana to end up in Early Access™, because we don’t want people to pay to beta test our game!