[Ciel Devlog #01] Introduction

 

Hello, it’s been a while since there are any new posts in the blog section. In fact, throughout 2016 there were only 2 blog posts, both are quite insignificant too. So what’s happening? We are still here, just that we have been heavily sidetracked with “another project” last year and have to put Ciel Fledge, our new game in development into a short hiatus. But thankfully, we are now back to development!

Anyway, let’s get back to our game in development. For those not in the know yet, Ciel Fledge is our take to the old and dying raising sim game popularized by the “Princess Maker” series. Sounds girly enough? not quite, in fact the first iteration of the series is universal enough to be played and enjoyed by everyone and I think that’s why it got really popular. I specifically played Princess Maker 2 a lot when I was younger (the only translated one in the series at that time) and wondering just now why the sequel after 2 and all other “raising sim inspired by Princess Maker” game seems to take turn to be more aimed to girlish audience and lost the grittiness and “humor” of PM2.

Most of all raising sim game, have a basic premise of raising something, anything from a little child to raising a monster. Ciel Fledge have the same basic premise, you will be raising your own (adopted) daughter and guide her from a little girl to adulthood. But she have the choice. In essence, you are not just raising a “cattle” in Ciel Fledge and can’t tell your daughter to do everything you want without question. Your daughter has her own needs, dream and aspiration. It’s up to you how to accomodate her, whether you want to be strict parent or caring parent, it will affect her development to adulthood.

I think that’s all for short introduction into this new devlog, We will try to regularly post the new log at least once or twice a month depending on circumstances. To close the log with, here’s some of Ciel Fledge in-development screenshot we brought to certain event in Indonesia (shout out and thank you to all those who have played our game on the booth and give us valuable feedback!) Thank you and see you in the next devlog! -num