Monthly Archives: September 2017

[Ciel Devlog #16] Playtesting And Improvement

Hi, this is num, back again with me in Ciel Fledge devlog #16. During this last few weeks, we have been playtesting the game intensively although the game itself is just around 40% done. I want to make sure that the gameplay element of the game is perfected by getting feedbacks first from many testers,… Read more »