[Ciel Devlog #34] Endgame

Hi everyone, it’s time for another devlog entry. Probably this is the last devlog of 2018, it’s been almost two years since the first entry of Ciel Fledge Devlog…

Development Status

What’s going on with the game? Is it still being developed? When is the release date? Me and the team understand that these are probably the questions you have been thinking regards to Ciel Fledge. Rest assured that the game right now is in the final stage of its development. We are reaching the 95% mark. By the end of the December, it will be done. Minus the rigorous bug testing and quality assurance.

The 5% Left of the Development

Are CG images and endings. Ciel Fledge has a lot of endings, and it takes quite a bit of time to create and draw the possibilities. At this point, any images and illustrations I share are in the spoiler territory, since everything that is not, stuff seen in the demo releases, are already exhausted. So, I apologize for the lack of substantial screenshots.

The Release Plan

If everything goes well, it will be in the first quarter of 2019.

I hope that answers all your questions. Sorry for the lack of technicality in this devlog. To end this devlog, here is a very early draft concept of Ciel Fledge’s interface. Thank you for reading and see you in the next devlog!

 Early draft of the “Ark”. It was a magical floating island, which later scraped to a more “logically sound” future technology flying platform powered by fusion reactor.
The draft for the “End turn” phase. the phase used to be monthly rather than weekly as it is now. Also the cluttered, huge UI is now simplified.
The home screen used to looked like this, and Ciel is more chibi looking.