Yearly Archives: 2018

[Ciel Devlog #26] Main Story and Voice Acting Progress

Heya, wltr3565 here. The game’s content implementation is currently going rather well. We have completed the writing and implementation of the cutscenes for the Main Story. We have already implemented the cutscenes for all the Activities too. About the Main Story, we can’t show you any visuals of it because, yes, spoilers. But we can… Read more »

[Ciel Devlog #25] Back To Devlog

Hi everyone, num here. It’s been a while since any devlog was posted. The original plan was having a twice a month devlog to track development and also with an added benefit to hone our writing skills. Unfortunately, the schedule is quite messed up last month since we have to prepare for and run the… Read more »

[Demo Release] Ciel Fledge Alpha 5 Demo

Ciel Fledge Alpha 5 demo is here! This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciel’s stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by… Read more »

[Ciel Devlog #24] Traits with a Grain of Holidays

Hi. wltr3565 here. alpha 0.4 demo was out, and you guys must be wondering about the new things that have been implemented but are yet to be explained within the devlog.  Well, here we go! Firstly, have you guys noticed that her HUD circle can change color? We have implemented a way to tell her… Read more »