Hi, it’s been a while since we posted anything here. Some of you may have a question about the exact release date, which honestly, we can’t tell yet. But one thing is certain, just like you, we want the game to be released as soon as possible too!
A little bit about the development side, the development of the game is finished. The game is playable to the end, with the endings awaiting to be unlocked. With that in mind, especially for the Kickstarter backers, you can rest assured that the game will be delivered. What’s left is just the matter of time. So what are we doing with that time?
It’s localization, The game will be shipped with multiple languages on release. We kindly ask for you to wait a little bit more until the release date. There’s a bit of work we are still doing for the localization process and such but we are working as best as we can. The announcement for the release date will be coming soon.
Once again, thank you for being patient with us! If you want to keep in touch or just chat directly with the developers, you can visit our discord server here: https://discord.gg/studionamaapa
Hi everyone, it’s finally the time for an important announcement. I know some of you have been anxious about the lack of update from our side after our last devlog entry. But rest easy, the game is in capable hands and we will definitely deliver! Now about what’s happening recently:
We realize that being an indie developer, there is a limit of what we can do, such as the matter of languages and how to reach more audience. We want to give you the player, the best we can be, we want you to truly enjoy playing Ciel Fledge. With that in mind, we are announcing our partnership with PQube Games who will be our publisher!
For the past few months, the great folks at PQube Games has helped us with the development of the game and more importantly helping to shape the game as perfect as it can be. With their help, we are able to bring Ciel Fledge to Nintendo Switch too! We also have an estimation of the release date, it will be shipping in Autumn 2019 if all goes well!
I think that is all from us, thank you very much for being patient with us! Lastly, please enjoy the official announcement trailer!
Hi Everyone, it’s been a while since our last devlog post in January. Lots of things had happened since then but the main reason why the devlog stop is just that, there is nothing left about the development to be written about. What we are doing right now is polishing the game further and preparing the game for release, which is at the roughest estimate, it will be ready at Q3 this year. If you haven’t following our twitter, facebook, or read the latest kickstarter post, here is the roundup of what we have been doing until now:
1. Completing The Development of The Game
The development is finished and the game is confirmed to be playable to the end all that is left is to keep polishing it further and weed out all the possible bugs with rigorous QA testing.
2. Preparing Kickstarter Rewards
Such as Artbook and Backer exclusive Items, also Backer name for the game credit roll!
3.Preparing for Nintendo Switch Release
Yes, the game will be released in Nintendo Switch. More detail will be revealed later.
4. Preparing Achievements For The Game
Both for Steam and Switch release, who doesn’t like Achievements?
For various promotional purpose, I have been drawing some new illustration for Ciel Fledge, something like this unfinished one (and unused but maybe will present in the Artbook)
And that’s about sum up what we are doing right now. There is honestly not much I can write in this devlog and for the next if there is any, so I’ve decided that this will be the last devlog entry for Ciel Fledge. But do not worry, you can still get in touch to us directly on our discord server here: https://discord.gg/studionamaapa , in fact I encourage you to do so!
Lastly, Thank you for all the readers who have spent their time reading the devlogs. I know my English isn’t perfect and sometimes the devlog entry is not interesting or exciting at all. I hope you forgive my mistakes and if any words I type somehow being offensive to someone. Thank you and see you in our next game devlog! Oh, and Ciel Fledge release too.
Heya, wltr3565 here. Yeah, the game missed its 2018 target. We apologize for that. This game is thick, so it’s not easy to clean up its insides. Without further ado, this is this month’s devlog.
The Game is Clearable Now, At Last The game is in its clean up phase at the moment, especially for the story bits. We have confirmed that the main story of the game is stable. This game has many possibilities in the main story depending on how you tackle things, so making sure those won’t make the game crumble is very important.
For the things that get the visual uplift… Well, we want to keep it a surprise to you guys. We’re currently working on very spoiler-prone sections, after all. Look forward to it! Those involve a good amount of animations, though, so it will take some time.
Other Things Last but not least we’re currently arranging how the ending is presented. Again, let’s keep the surprise fresh, okay?
In the middle of the check up we did some adjustments to the game. Simple number adjustments and all that.
Well, this post feels sparse, isn’t it? In exchange, let me explain you guys about the newly added features of the Schedule Menu.
Making the Schedule Menu more Intuitive If you haven’t noticed, the position of the inputted Schedule and where you get to select the Activities have been swapped. We found out the input is tiring both for one’s eyes and hands to swap back and forth from the right side of the screen to the left side many times. This new design is to reduce the need to pay much attention to the left side of the screen, making navigation and input more intuitive and less tiring.
Options to Navigate the List For those who prefer to see the list in a grid, here you go. You will be able to see more Activities in 1 screen! The view mode can be changed anytime by pressing he View button at the top of the Category buttons.
Status Preview We have added a preview to see the expected result for her Stamina, Discipline, Mood and Stress. With this, you don’t have to manually calculate the total Stamina your daughter will require. At the moment, it’s still very basic. We’re planning to have it actually factor in other things like your Job and so on. We will make it to tell you at which point she will collapse too when the Stamina shows 0.
Hi everyone, it’s time for another devlog entry. Probably this is the last devlog of 2018, it’s been almost two years since the first entry of Ciel Fledge Devlog…
What’s going on with the game? Is it still being developed? When is the release date? Me and the team understand that these are probably the questions you have been thinking regards to Ciel Fledge. Rest assured that the game right now is in the final stage of its development. We are reaching the 95% mark. By the end of the December, it will be done. Minus the rigorous bug testing and quality assurance.
The 5% Left of the Development
Are CG images and endings. Ciel Fledge has a lot of endings, and it takes quite a bit of time to create and draw the possibilities. At this point, any images and illustrations I share are in the spoiler territory, since everything that is not, stuff seen in the demo releases, are already exhausted. So, I apologize for the lack of substantial screenshots.
The Release Plan
If everything goes well, it will be in the first quarter of 2019.
I hope that answers all your questions. Sorry for the lack of technicality in this devlog. To end this devlog, here is a very early draft concept of Ciel Fledge’s interface. Thank you for reading and see you in the next devlog!