Posts Categorized: ciel fledge

[Ciel Devlog #25] Back To Devlog

Hi everyone, num here. It’s been a while since any devlog was posted. The original plan was having a twice a month devlog to track development and also with an added benefit to hone our writing skills. Unfortunately, the schedule is quite messed up last month since we have to prepare for and run the… Read more »

[Demo Release] Ciel Fledge Alpha 5 Demo

Ciel Fledge Alpha 5 demo is here! This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciel’s stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by… Read more »

[Ciel Devlog #24] Traits with a Grain of Holidays

Hi. wltr3565 here. alpha 0.4 demo was out, and you guys must be wondering about the new things that have been implemented but are yet to be explained within the devlog.  Well, here we go! Firstly, have you guys noticed that her HUD circle can change color? We have implemented a way to tell her… Read more »

[Demo Release] Ciel Fledge Alpha 4 Demo

A new Alpha 4 demo for Ciel Fledge has been released! This demo will represent a release candidate for the full version of the game with almost all the UI elements fixed without any further changes. Among all the noticeable changes from the previous version are the inclusion of calendar system in the game so… Read more »

[Ciel Devlog #23] Backgrounds & Calendars

Hiya. wltr3565 here. It’s been a long time since we put out our last devlog, huh? Honestly, at this point, we have fewer and fewer things that we can put into the devlog, since the content is very sensitive. But let’s see what I can put out. Firstly, yes, classic stuff like new cutscenes, new portraits… Read more »