Posts Categorized: news

[Demo Release] Ciel Fledge Alpha 5 Demo

Ciel Fledge Alpha 5 demo is here! This demo contain a balancing overhaul for how stamina is being used in activities/jobs and how skipping encounter works. Ciel’s stamina will no longer replenish each week now to prevent activity/job spamming when her stamina is high enough, so you must pay attention to her schedule better by… Read more »

[Demo Release] Ciel Fledge Alpha 4 Demo

A new Alpha 4 demo for Ciel Fledge has been released! This demo will represent a release candidate for the full version of the game with almost all the UI elements fixed without any further changes. Among all the noticeable changes from the previous version are the inclusion of calendar system in the game so… Read more »

[Demo Release] Ciel Fledge Alpha 3 Demo

Hi everyone, happy new year! A bit too late but to start this new year, we have released a new alpha demo for you to play.   This new alpha, called alpha 3, contains many stat and gameplay balancing reworks and also a new background graphics for player’s and ciel home. The demo will run… Read more »

[Ciel Devlog #18] Kickstarter Launched! Plus, Some Content Updates

IMPORTANT NOTICE If you encounter any Vertex-related errors, please install this to fix the problem: https://www.microsoft.com/en-us/download/confirmation.aspx?id=8109   Heya. wltr3565 here. Big news for everyone: We have launched the Kickstarter for Ciel Fledge! https://www.kickstarter.com/projects/1275858615/ciel-fledge It’s mainly to gain funds for audio department. Notably vocals, BGM quality, and last but not least, some degree of voice acting,… Read more »

[Ciel Devlog #17] Adding Schedule Save Slots And An Announcement

Hello Again! Hi, RikuoTanaka here, bringing you the latest devlog! It’s been a while since my last devlog, isn’t it? Well, there is a reason for that. And no, it’s not because I’m out of ideas to talk about yet again… It’s because I have to prepare for my thesis defense back then. But minus… Read more »