Posts Tagged: devlog

[Ciel Devlog #36] Preparing For The Game Release

Hi Everyone, it’s been a while since our last devlog post in January. Lots of things had happened since then but the main reason why the devlog stop is just that, there is nothing left about the development to be written about. What we are doing right now is polishing the game further and preparing… Read more »

[Ciel Devlog #35] Content & Story Cleanup

Heya, wltr3565 here. Yeah, the game missed its 2018 target. We apologize for that. This game is thick, so it’s not easy to clean up its insides. Without further ado, this is this month’s devlog. The Game is Clearable Now, At LastThe game is in its clean up phase at the moment, especially for the… Read more »

[Ciel Devlog #34] Endgame

Hi everyone, it’s time for another devlog entry. Probably this is the last devlog of 2018, it’s been almost two years since the first entry of Ciel Fledge Devlog… Development Status What’s going on with the game? Is it still being developed? When is the release date? Me and the team understand that these are… Read more »

[Ciel Devlog #33] The Limit the Sky Allows

Heya, wltr3565 here. The game’s progress right now is pretty close to the game’s conclusion. If things go well, the game will be clearable by December. By that point, the game will only require several tweaks and balance adjustments until the game can be considered gold. For now, let’s have this devlog explain the current… Read more »

[Ciel Devlog #32] Streamlining The Game

Hi, back again to another Ciel Fledge devlog! In the past two weeks there have been a quite a lull from the development team, since we are working hard to fix an unseen but apparent problem of the game, which is pacing and play through time. Ciel Fledge is designed with having a multiple ending… Read more »