Posts Tagged: devlog

[Ciel Devlog #04] Building Shop Menu and Interfaces

Hi, it’s num. Back again with Ciel Fledge bimonthly devlog with me. Building shop menu to buy/sell items and equipments For the last two weeks we are working to build shop menu where you can buy/sell items and equipments. It’s nothing fancy but we are trying to make it as simple and intuitive as possible…. Read more »

[Ciel Devlog #03] New (not really) Team Member Approaches!

My Introduction Hello guys/girls, Rikuo Tanaka here! Who? You know, the guy that suddenly shows up on the About page? Without any announcements? …No? Ok. Anyways, I work as a programmer here at Studio Namaapa, and I have been working at Ciel Fledge since the development began. It is unusual for a small development team… Read more »

[Ciel Devlog #02] Boneless Chicken Avocado

Yo. wltr3565 here. Boy, it has been so long since I can get back to work again! I really, really regretted my decision to attend college. It has made my life miserable. If you want to have a business about making games, you better never flirt with someone that spits upon entertainment. You’ll hate them,… Read more »

[Ciel Devlog #01] Introduction

  Hello, it’s been a while since there are any new posts in the blog section. In fact, throughout 2016 there were only 2 blog posts, both are quite insignificant too. So what’s happening? We are still here, just that we have been heavily sidetracked with “another project” last year and have to put Ciel… Read more »

[Devlog] Delay and Polishing the game further

Hi everyone, it’s num. In the last devlog we estimated that Nusakana will be ready for release around the end of September, but oh boy, how wrong we are. The game proved to be even more larger than we thought it is originally will be. During an internal beta test we did, the playthrough almost… Read more »