Posts Tagged: devlog

[Ciel Devlog #10] Road to Minimum Viable Product

Hi, back with me again num with the 10th series of Ciel Fledge devlog. In the previous blog, I’ve been talking about our effort to close the core gameplay loop of the game, which we have completed. Now with the core gameplay finished, we are working hard to actually make the game  fun to play… Read more »

[Ciel Devlog #09] Magnum Buster -Content Genesis-

Long time no see, readers. wltr3565 here. This week’s artwork is for the last initial set’s memorial. The canon initial set for Ciel’s costume is her white dress and ribbons, but I’m pretty fond with the cape and skirt with her black T-Shirt. I’ll remember you, cape-black T-shirt-skirt set. The magnum she is holding? The… Read more »

[Ciel Devlog #08] Closing The Gameplay Loop

Hi, back with me again, num, at our devlog #8 on Ciel Fledge. In case you didn’t notice the devlogs so far have been written by various author with different responsibilities within the team such as programmer, music composer, and game designer. You can read the previous blogs here! In this devlog I want to… Read more »

[Ciel Devlog #07]The Importance and Complexity of User Interfaces

General Development Progress Hi, RikuoTanaka here! Sorry for being a bit late with this devlog, I am busy with exams this week and the previous one. And thanks to that, I have to take a break from development for now. Don’t worry though, as soon as the exams are over, I will jump right back… Read more »

[Ciel Devlog #06] Holy Sword Excalibur -Slice System Up Edition-

Hello again, wltr3565 is here! Back again for writing a devlog for you guys! Let’s ask Excalibur what we have been slicing and splicing in the system.     Icons added, several elements added, etc, etc, more visual aids to ease your number reading. But gladly, we have managed to add more sets of expressions… Read more »