Monthly Archives: June 2017

[Ciel Devlog #11] UI Change… Wait, Now?

My Absence Last Devlog Hi, RikuoTanaka here, bringing you the latest Devlog! You might notice something weird regarding the writer for this and the previous devlog. I’ll cut to the chase. Yes, I was supposed to be the writer for the previous one, and this one was supposed to be numfank’s turn. But 2 weeks… Read more »

[Ciel Devlog #10] Road to Minimum Viable Product

Hi, back with me again num with the 10th series of Ciel Fledge devlog. In the previous blog, I’ve been talking about our effort to close the core gameplay loop of the game, which we have completed. Now with the core gameplay finished, we are working hard to actually make the game  fun to play… Read more »