Yearly Archives: 2017

[Ciel Devlog #17] Adding Schedule Save Slots And An Announcement

Hello Again! Hi, RikuoTanaka here, bringing you the latest devlog! It’s been a while since my last devlog, isn’t it? Well, there is a reason for that. And no, it’s not because I’m out of ideas to talk about yet again… It’s because I have to prepare for my thesis defense back then. But minus… Read more »

[Ciel Devlog #16] Playtesting And Improvement

Hi, this is num, back again with me in Ciel Fledge devlog #16. During this last few weeks, we have been playtesting the game intensively although the game itself is just around 40% done. I want to make sure that the gameplay element of the game is perfected by getting feedbacks first from many testers,… Read more »

[Ciel Devlog #15] Music of Ciel Part 3

(Disclaimer: All of the themes showcased are works in progress) Hello, Fledglings! Jasmine here with another music update for Ciel.   State of the OST Right now, I am working on finalizing music for our demo. All of the final pieces have been sketched, and minus a few edits, are going through their final comb-over…. Read more »

[Ciel Devlog #14] Ciel Fledge at Game Prime 2017

  Last week at 29 – 30 July, we have the opportunity to attend and having a booth to showcase our game in development, Ciel Fledge at a local, long-running gamedev event which now included e-sports tournament for the sake of more visitors and appeals to more mainstream audience.  Nevertheless, we still had a lot… Read more »

[Ciel Devlog #13] Adding More Conveniences and Gamepad Support

Hi again, wltr3565 here, writing a development blog again for you guys! Regarding our current focus, we’re currently preparing for Ciel Fledge’s another demo. We will showcase it in Game Prime 2017 and you guys can play it there. The event will be held at 29th-30th July 2017, which means it’s 2 weeks to go…. Read more »