Posts Categorized: ciel fledge

[Ciel Devlog #07]The Importance and Complexity of User Interfaces

General Development Progress Hi, RikuoTanaka here! Sorry for being a bit late with this devlog, I am busy with exams this week and the previous one. And thanks to that, I have to take a break from development for now. Don’t worry though, as soon as the exams are over, I will jump right back… Read more »

[Ciel Devlog #06] Holy Sword Excalibur -Slice System Up Edition-

Hello again, wltr3565 is here! Back again for writing a devlog for you guys! Let’s ask Excalibur what we have been slicing and splicing in the system.     Icons added, several elements added, etc, etc, more visual aids to ease your number reading. But gladly, we have managed to add more sets of expressions… Read more »

[Ciel Devlog #05] The Music of Ciel

Hello there, everyone! This is Jasmine Cooper, the composer for Studio Namapaa’s Ciel Fledge. I’m here to talk a little bit about Ciel’s soundtrack! Having worked with Studio Namaapa before, I already knew that their vision for the music would be something unorthodox and out of my element. Cue: Excitement! Ciel Reference Tracks A lot of… Read more »

[Ciel Devlog #04] Building Shop Menu and Interfaces

Hi, it’s num. Back again with Ciel Fledge bimonthly devlog with me. Building shop menu to buy/sell items and equipments For the last two weeks we are working to build shop menu where you can buy/sell items and equipments. It’s nothing fancy but we are trying to make it as simple and intuitive as possible…. Read more »

[Ciel Devlog #02] Boneless Chicken Avocado

Yo. wltr3565 here. Boy, it has been so long since I can get back to work again! I really, really regretted my decision to attend college. It has made my life miserable. If you want to have a business about making games, you better never flirt with someone that spits upon entertainment. You’ll hate them,… Read more »