Posts Tagged: devlog

[Ciel Devlog #33] The Limit the Sky Allows

Heya, wltr3565 here. The game’s progress right now is pretty close to the game’s conclusion. If things go well, the game will be clearable by December. By that point, the game will only require several tweaks and balance adjustments until the game can be considered gold. For now, let’s have this devlog explain the current… Read more »

[Ciel Devlog #32] Streamlining The Game

Hi, back again to another Ciel Fledge devlog! In the past two weeks there have been a quite a lull from the development team, since we are working hard to fix an unseen but apparent problem of the game, which is pacing and play through time. Ciel Fledge is designed with having a multiple ending… Read more »

[Ciel Devlog #30] Variety on Battle Minigames

Hi everyone, it’s time for another devlog entry from the team, and this time, it’s my turn. Time flew so fast, we are already in devlog no.30 and it’s August, the supposed delivery month for all the rewards on our Kickstarter page. Which I have to say, on behalf of the team, we are not… Read more »

[Ciel Devlog #29] Aging Music

Hello there, Fledglings! Jasmine here to talk about what has been going on in the audio department. The Goal A lot has taken place since the demo launch and Kickstarter. Majority of the audio for Ciel’s child phase was sketched out, which helped set the stage for melodies and themes to be re-experienced as she… Read more »